I was a Senior UI Artist/Designer at PlayStation's San Diego Studio. I was working on Kill Strain, a unique 4 vs 2 vs 4 team Free-to-Play title on the PlayStation 4. I worked directly with a small team of an Art Director, Concept Artists, Game Designers, UI Engineers and 3D artists to implement the front end menus, in game UI, and post round rewards, marketplace and all other screens that need User Interface content. All menu screens, icons, Augment Icons, character abilities, medals, trophies, and UI related content are designed by myself and one other Senior UI Artist.
I was also the lead UI Artist/ UX Designer on another unannounced PS4 title that was unfortunately canceled when our internal division at PlayStation was shut down in 2015.
The previous two screens show the Character Select and marketplace page for purchasing Skins. I also added a "Favorited" state for characters in your inventory to indicate to the players that the Human or Mutant character that was currently in their loadout in the Character Select screen.